This page is a compilation of all of the possible weapon modifiers in Kid Icarus: Uprising. These modifiers, along with Ranged and Melee attribute scores, are what determine a given weapon’s value and strength. A weapon can have anywhere from zero to six modifiers, and there is a possibility for negative modifiers as well. Apr 18, 2015 I was gonna post a thread about this, seems like you've beaten me to it. What I don't like about Terraria is the 'get best weapon/gear, pwn everything' part. I hope it isn't the same with Starbound. Weapon modifiers should do the trick. Certain modifiers may add an element and even increase the potency of it. Weapon Durability Modifiers. Durable Substantial Massive Fortified Indestructible Weapon Metal Colors. Iron Dull Copper Shadow Copper Bronze Gold Apapite Verite Valorite Metal types/colors for player made weapons only affects the durability of the weapon. It does not increase damage or accuracy.
In GURPS, being successful in hand-to-hand combat involves skill and the right weaponry — melee weapons like daggers, smallswords, sabers, and large knives are effective. When your character is making a melee attack on an opponent during combat, figure your effective skill by
Azur Lane Weapon Dmg Modifiers List
A roll of this number, or less, is a hit.
Attacker‘s Maneuver
Attacker‘s Posture
Attacker‘s Situation
Other Actions by Attacker
Target (choose one)
Visibility
Download the WDC:
*** You’ll have to download it, otherwise it won’t work. ***
Description
![]()
This small Excel spreadsheet
– helps you to find the best weapon modifiers for your current build in PvE and PvP – let’s you test different consoles, sets, upgrades in theory before you spend your hard earned Dilithium, Lobis and ECs. – gives you insights into the game’s calculation methods
How to use
1. Enter your current configuration
Use the light-colored cells in row 5 and 7 and columns E, F, G to enter your current weapon, energy levels, traits, bridgeofficers, consoles and set bonusses.
Most cells have a drop down list or a short description.
Compare the values in row 106Â (Total Damage) with your actual numbers in space (i.e. ESD).
(+2.4m and +280% damage a stack)DefaultHopoo FeatherGain 1 additional jump (+1 jump per stack)DefaultUkulele25% chance to fire chain Lighting for 80% damage on up to 3 (+2 per stack) targets within 20m (+2m per stack)DefaultLeeching SeedDealing Damage heals you for 1 health (+1 health per stack)DefaultRed WhipLeaving combat boosts your movement speed by 30% (+30% per stack)DefaultOld War Stealth KitChance to gain 40% movement speed and invisibility for 3s. (+300% per stack)DefaultWill-o-the-wispkilling an enemy causes them to explode in a 12m radius dealing 350% base damage. 110% chance to fire a missile that deals 300% damage. The more damage you take, the higher the chance you turn invisible. Armor dmg reduction risk of rain 2 items.
Hints and warnings:
– If you’ve double checked your equipment and the numbers still don’t match, adjust the weapon power in the spreadsheet. The values for your energy systems in the HUD are rounded down, so 121 could be 121.875. – boosts from DOFF missions aren’t fully implemented yet. – bridge officer and captain skills are still work in progress
2. Copy the configuration with the “Copy Reference” button.
Your current DPS values (N165-Nxxx) will be copied into column P.
If you change your setup, the difference in percent will be calculated in column Q.
3. Advanced calculations
This spreadsheet calculates the effects of critical hits and accuracy overflow. You may modify the target’s defence in G113 to match the values seen in PvP (80-180%). Or just turn off the overflow method in H114 (set to 2).
[Pen] is handled as a total damage bonus with 5 as a default. This may be correct for unshielded targets but is obviously too high vs. shielded ones. Anyway, [Pen] adds a debuff to the target making it fairly desirably, even if the raw damage of the weapon might be lower in comparison to a similar one with an additional [CrtD] mod. When teamed up with some debuffers (i.e. Recluses), [Pen] is less effective due to the damage resistance formula.
You may also add several damage buffs from bridge officer or captain’s abilities. Use the Toggle Skill choice to activate it (Row 156).
4. Compare the results
Rows 165-xxx list almost all different combinations for weapons of the same Mk level you set in cell G8. I did not include [Pen] for very or ultra rare weapons, but if there is a certain interest for them I’ll update the list. I did not include any other crafting mod (the effects of [Over] or [Rapid] are too complicated to calculate).
Anyway, the results are colored red if the weapon deals less and green if it deals more damage than the current one selected in row 7. There’s also a rank (column O)and the difference vs. the current weapon (column S). Columns P and Q show the the copied values and the actual difference vs. that value.
The sheet in the tab Compare sorts the different weapons by DPS.
Miscellaneous
Please check the Infos tab for further information like release notes and how to get in contact to report bugs etc. I really appreciate any help to improve the WDC.
Disclaimer
– The Weapon Damage Calculator is (and probably will always be) work in progress. – Since STO does not provide the formulas used for damage calculations most of the stuff used in the spreadsheet is the result of reverse engineering. – I don’t own all consoles and sets so some values are taken from STOWIKI or ingame tooltips. – Please remember that any DPS value calculated by this tool is a theoretical (raw) value. Every shot fired is actually modified by the distance to the target, resists, debuffs and buffs. Equipment also has some “soft” features, i.e. an Ancient Obelisk core will add more raw DPS than a spire core. But the spire core will reduce energy drain and thus improve your ship’s performance. – there may be some copy/paste errors
Have fun!
Updates:
2.52e 2017-05-29Â Special weapons from missions and reputation will be automatically selected. Still work in progress. Attack Pattern Alpha’s CrtH&CrtD are now adjusted by the uptime. 2.53e 2017-06-07 CrtD and CrtH from skillpoints 2.54e 2017-07-14 Synergistic Retrofitting 2-Part set added 2.55e 2017-07-21 More sets and consoles 2.56e 2017-08-01 Minor edits Comments are closed.
|
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |